I'm planning to add some clothes/armour for my project that the player can equip in their inventory and stuff, and I was wondering what the most efficient way to have the clothes actually appear on the body is. I'm aware of bone attachments for things like weapons or items held in hands or other stiff things like that, but clothes would need to deform with the body so I'm a little confused about how to go about this. Basically, what's the easiest way to attach meshes that deform to the animations of a skeleton?

    AnnoyingCat I'm planning to add some clothes/armour for my project that the player can equip

    Creating clothes is often almost inseparable from creating a character. I can't help but link to my tutorial, only noting that in a real game, clothes should not be hidden, but instantiated and deleted as nodes.

    trizZzle Maybe there is something in it that answers your question?

    And, yeah, this thread has the most on the topic of clothing and accessory creation, both from theory and practice on Godot.