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An array of all items in the list would be equivalent to what is returned by range(0, item_list.item_count). That's why I above said that this array is implicit. You always know/have this array.
Ok great,
But how would i do to create this array from the itemList ?
var arr = itemlist1.range(0, item_list.item_count) ?
do the indexes also change in this array when moving layers up and down ?
I think godot cant move values in an array, iam not sure how its moving them in itemList