Hi guys, i am trying to make card ### turn-based ### game online so many players could play online.
Rules are:
1- ### two players only ### could play on same match, and other two players play on other match( the match is kind of room or table or something like that)
2- update actions (what player does in his turn), after pressing a button only( the other player see what the first player did after pressing certain button)
3- the server knows: each player turn, what player played, other information on players.
I'm confused what technic i should use for this?
do i use Websocket or just normal http requests connected to normal server, I don't think i want webRTC for this, I don't know if i can use just API for this.
What is best for security, less delay technic?