Also, while godot does support C/C++ since it's core is written in that/those it has never supported it as a scripting language exactly. So yes while you can write games with C/C++ using godot engine, if however you also intend to use the editor then you'll inevitably end up likely doing some GDScript scripting also. But worry not, getting up and running with GDS takes you only a day or two, especially if you already are familiar with something like C.