the scene im trying to close:
[gd_scene format=3 uid="uid://chlxsy32corc1"]
[node name="Aaa" type="Node2D"]
Godot crashes when attempting to close an empty scene.
belgian_street_lamp Post the exact Godot version and steps to reproduce the crash.
ok I fixed it by clicking "close all tabs". after that the scene closes normally. But there is another problem. Opening another scene just straight up crashes the engine. No message that scene was corrupted or something. it just crashes it
xyz by some trial and error I managed to locate the issue: its this: [node name="GPUParticles2D" type="GPUParticles2D" parent="."]. For some strange reason creating GPU particles in this project crashes it. My other projects don't have this problem. Just adding the node to the scene crashes the entire engine. What can I do?
godot 4.2.1
- Edited
macOS, MacBook M3
I should also mention this project was imported from Godot 3
Some more discoveries: turns out that all of my projects with compatibility render crash when gpu particle is added. This doesn't happen in mobile or forward+ renderer.
belgian_street_lamp + im pretty sure it isn't an issue in my Intel Mac.
belgian_street_lamp ok apparently its a closed issue now and will be fixed in 4.3.
https://github.com/godotengine/godot/issues/72469