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  • Godot crashes when attempting to close an empty scene.

I have this in crash log maybe that will help?

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
Exception Codes: 0x0000000000000001, 0x0000000000000010

Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process: Godot [37382]

the scene im trying to close:
[gd_scene format=3 uid="uid://chlxsy32corc1"]
[node name="Aaa" type="Node2D"]

  • xyz replied to this.

    ok I fixed it by clicking "close all tabs". after that the scene closes normally. But there is another problem. Opening another scene just straight up crashes the engine. No message that scene was corrupted or something. it just crashes it

    xyz by some trial and error I managed to locate the issue: its this: [node name="GPUParticles2D" type="GPUParticles2D" parent="."]. For some strange reason creating GPU particles in this project crashes it. My other projects don't have this problem. Just adding the node to the scene crashes the entire engine. What can I do?

    Some more discoveries: turns out that all of my projects with compatibility render crash when gpu particle is added. This doesn't happen in mobile or forward+ renderer.