I'm currently just trying to work on a 2D game, but am having constant issues actually getting the debugger to work. I'm in version 4.2.2.stable.
Here is a link to a YT video displaying the problem:
Debugger often immediately closes even when I have 0 errors
Maybe error is so sever that its no point even showing.
Most likely some bug with compiler, . Try it with 4.3. Make a clone of your project and open in 4.3
One other thing you could try to clear project cache.
and delete the project folder, close godot, open it again and try
Shadowdodoty I have a similar problem, it gets fixed after restarting godot (closing and opening again).
It's probably a bug, but I don't have enough information to file a bug report, or maybe they already know about it and it will get fixed in next version, but I haven't checked. I'm also in 4.2.2
This problem tends to happen when I leave the PC and the screensaver turns off the monitor, I imagine it has something to do with vulkan and stuff.
I'm on ubuntu 22.04, gnome in x11 mode.
kuligs2 Clearing the cache didn't seem to change anything. 4.3 isn't available on the Steam version of Godot, so I've not tried that yet. I've also noticed Godot being reluctant to even launch the editor sometimes, as I will click the "Edit" button in the project selector and it will just close and not open the project. It's honestly infuriating because it can take 5 minutes just to check the two lines of code I changed.
Jesusemora Yeah, I'm thinking it could be a Vulkan thing, but I have no proof of that, so I can't say for sure.