im working on a 3d game and i want to make everything in he game full bright, but i do not know how.

  • xyz replied to this.

    A direction light kind of does it, or add a world environment and choose sky for the background.

    I don't understand what exactly you want to do.

    Do you want the screen to become bright, like a flashbang effect?
    Or the whole scene and its object bright?

    There are a couple of things you can do in your world environment for the latter:
    Background- > Energy Multiplier
    Ambient Light -> Color (set to something that is not black) + Energy
    Tonemap -> Exposure

    Let's you make things bright (and ugly in my case 😉)