Heyo, so the thing I've been looking into today is how to have some more rendering options available to players of my 3D PBR game and a key area of rendering performance is whether or not parallax materials are used.
Obviously there's plenty of options like having a custom shader that enables/disables the height based on some kind of external value (I'd use a global variable for my game). Or even swapping out entire materials for better performance.
What I'm hoping is there is something that is built into godot for toggling different material features. But if it comes to it I'm happy to build some handler system myself.

If there isn't any godot default solution, I'd love to hear recommendations from anyone with experience in this area. Thanks y'all!

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