i was following this tutorial:
and i got this error for line 35 "invalid set index 'rotate_x' (on base: node3d) with value of type 'float'."
code:
extends CharacterBody3D
#///basic variables///
var gravity = -30
var max_speed = 8
var mouse_sensitivity = 0.002
#///gun variables///
#///functions///
func _ready():
Input.set_mouse_mode(Input. MOUSE_MODE_CAPTURED)
func get_input():
var input_dir = Vector3()
if Input.is_action_pressed("move_foward"):
input_dir += -global_transform.basis.z
if Input.is_action_pressed("move_back"):
input_dir -= -global_transform.basis.z
if Input.is_action_pressed("strafe_left"):
input_dir += -global_transform.basis.x
if Input.is_action_pressed("strafe_right"):
input_dir -= -global_transform.basis.x
#input_dir = input_dir.normalized() #add to cancel strafe running
return input_dir
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.y * mouse_sensitivity)
$Pivot.rotate_x(-event.relative.x * mouse_sensitivity)
$Pivot.rotate_x = clamp($Pivot.rotation.x, -1.2, 1.2)
func _physics_process(delta):
#gravity
#velocity.y += gravity * delta
var desired_velocity = get_input() * max_speed
velocity.x = desired_velocity.x
velocity.z = desired_velocity.z
#velocity = move_and_slide(velocity, Vector3.UP, true)
move_and_slide()
func change_gun(gun):
pass
func _process(delta):
pass