Hey new to Godot here, The sprite animation runs in the editor mode, but the same animation does not run in the debug window. Could someone please help to figure out how to get the animation to run in Debugging mode. Thankyou
How to get the sprite animation to run in debug mode in Godot 4.2.2
- Edited
noob0001 you mean play? when you press the play button?
are we talking about an animatedSprite2D
or a sprite with an AnimationPlayer
?
AnimatedSprite2D
: press the little button to make animation play when start
or play it from code
AnimationPlayer
:
you must execute the Play("my_animation")
function from code
AnimationTree
:
you are not using an AnimationTree
, otherwise it would work. or maybe it's not set to linear
(loop)