vfung I know Godot can be compiled with the double precision option, but that is light years away from my capabilities. Is there a place where I can download such a build?
I'm in a similar position to you right now. I don't need double precision, but I want to play with soft physics in Godot 4.3, and for that I also need to compile an engine. There are no ready compiled engines available anywhere. Looks like we have only two choices:
- Wait for some good Samaritan to compile an engine with the necessary settings and share it with us.
- Try to master compilation on our own.
It is very difficult to find good Samaritans in the modern world. Self-compilation can make us independent (relatively of course), although it is really not easy at all. But presumably it is possible.
But you have to take into account that GDExtension won't work or have to be recompiled too.
What version of Godot do you need and for what OS?
DaveTheCoder It's not that difficult to make your own build. The instructions are reasonably clear.
It's not that hard to do when you already have a customized and working toolkit, and experience with it. It requires installing and setting up weird programs that wouldn't be needed in peacetime.
Changing a barrel in a machine gun is not hard, but it may be difficult the first time.
xyz How do you know you need double precision if you're not a programmer?
Here is a detailed explanation of why double precision is needed. In short, it is the astronomers' custom.
Jesusemora In theory you could use the C# build and do the calculations in C#.
packrat i swear on all my lives there was a scons option for double precision when building Godot from source. looking again, i either dreamed it, it doesn't exist anymore, or i suck at web searching. someone let me know if i'm crazy.
It seems to be possible to compile from the regular version.
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