Hello all!
I hope that this Question, as trivial as it might seem, i just cant wrap my head around it.
The Basic Idea is, that i have PlayerCharacter using a CharacterBody2D Node. What i want to achieve is a Slingshot-like-, "Drag-and-Launch"-Effect/Ability on the Player. (Im using a CharacterBody2D and not a RigidBody, as i want the player to still have manual movement while is_on_floor)
I found ways to setup on how to get the Vector for the Launch, but if i cant apply the Vector and Force through "apply_impulse" since that is only for RigidBodys.
But how could i program a "Launch" Function that applies said Vector and Force to my CharacterBody2D?
I hope that makes sense
Basically what i want to achieve is a similar feel like the Pokio in Mario Odyssee, or atleast get some kind of Slingshot Physics going, similar to Angry Birds.
Can you give me Ideas there?
Thank you!