Hi guys,
Does anyone knows how to create this kind of texture, mainly the grass, on a Godot 3d project?
Grass texture
fabianom that is either:
1 - a combination of tiles
2 - a single texture painted on a mesh
3 - a number of meshes with texture placed on top of each other. these grass sprites are placed slightly above the terrain and may have a 3D shape or a texture with scissor/transparency.
in godot you can also use decals.
Jesusemora it makes sense. And I guess it may be achieved on blender, not directly on Godot. Thanks for the help.