Hi guys,
Does anyone knows how to create this kind of texture, mainly the grass, on a Godot 3d project?

    fabianom you can just assign material to any meshinstance3d. set albedo color to green and bobs your uncle

      kuligs2 ok, but check the details of multiple colors for the grass texture in a very "natural" pattern. That's what I want to achieve.

      fabianom that is either:
      1 - a combination of tiles
      2 - a single texture painted on a mesh
      3 - a number of meshes with texture placed on top of each other. these grass sprites are placed slightly above the terrain and may have a 3D shape or a texture with scissor/transparency.

      in godot you can also use decals.

        Jesusemora it makes sense. And I guess it may be achieved on blender, not directly on Godot. Thanks for the help.