While using GodotPhysics3D I see some kind of micro jittery movement. My setup is pretty simple: a simple 3D scene, there's a static object "floor" and a "coin" (simple cylinder mesh) that falls on the floor.
So when the scene is launched the coin falls down alright, but when it is on the floor I can see some jittery movements of the coin on the floor object. I used get_linear_velocity() on the coin, here's some data:
And I need to convert it into HTML afterwards and this operation only makes the jitter look even more present.
Any ideas on how to make it go away? Thanks in advance!
I tried JoltPhysics, it works like a charm, but it doesn't support the web porting, so it's not an option unfortunately.