E 0:00:01:0416 _load_data: Unable to open file: res://.godot/imported/other_ui.png-773599a1773930b55df891cac773eb99.ctex.
<C++ 错误> Condition "f.is_null()" is true. Returning: ERR_CANT_OPEN
<C++ 源文件> scene/resources/compressed_texture.cpp:41 @ _load_data()

E 0:00:01:0445 _parse_ext_resource: res://scenes/my_7.tscn:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://scenes/my_gd.gd
<C++ 源文件> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource()

Hello everyone, I have encountered the issue mentioned above. In fact, I have also encountered the problem of files not being able to be opened. However, I am confident that I have not used these files, and my files have been saying that the files are invalid and the referenced file paths are not problematic. He means that my file path is problematic. Whether I restart the computer or delete the. godot folder, it does not work. What should I do

Repairing dependencies is also useless. It has already been fixed. What should I do

DaveTheCoder I haven't uploaded the project. The first question I haven't solved, but it doesn't affect usage. The second question is that I used preload() in the file loaded by autoload. When I changed it to load(), there won't be any errors. This is my question. I hope those who encounter this kind of problem can see if it's the same. Thank you for answering me