I have an object that has a constant velocity of 1 m/s on the x-axis

If I now rotate the object by 90 deg on the y-axis I have to adjust the constant velocity to -1 m/s on the z-axis and set the x-axis to 0 m/s

Is there a way to make the constant velocity’s axis follow the rotation of the object so I don’t always have to update them?

Max

  • xyz replied to this.

    max_godot Use object's global_transform.basis.x as the velocity direction vector.

      18 days later