Hello.
I am using the hexagonal tilemap of Godot 4. I have created a tile-sheet and was able to successfully setup the tile set and tile map so that I can paint the hexes.
Now, however, I want to place buildings on the grid, which span multiple tiles. Something like this:
The building should be placed on 4 tiles, while visually, it covers more.
My question is, what is the best approach to handling this. I am aware of the Patterns, but this would require me to first split this:
into something like this:
so that I can then use this new tile sheet, paint the building piece-by-piece into the grid and THEN create a pattern out of it.
And this definitely does not seem right to me - terribly tedious and error-prone.
So please, if you know of a better way, I am all ears.