- Edited
Hello Godot people. I am actually quite new to Godot and working on a mobile project on 4.2.1.
I am trying to create a spring between two bodies, or specifically I want to create two bodies that always tend to keep a specific distance between each other, if too far they could be pulled in, and if too close they could be pushed away to the equilibrium point. I searched for some explanations or tutorials about the node Generic6DOFJoin3D, the only thing i found helpful is this detailed instruction posted by Dotted. I followed it but unfortunately it didn't seem to work on my case. The BodyB could not be dragged by the joint and kept falling forever and out of the universe :{.
Plz help! Tyty!