- Edited
Hello! I am digging out an old project from the ground:
https://godotforums.org/d/29569-icy-and-spicy-an-open-source-3d-prototype-project
And I have the ambition to polish it up and make it a 3D TwinStick Shooter starter kit.
I am looking for a place where to post my progress, keep motivated and get feedback !
Here is a sneak peek to the current version that I converted to Godot 4. I also added new controller schemes.
EDIT: I will try to update the above preview with the latest version each month.
Github link:
https://github.com/Nodragem/twin-stick-shooter-starter-kit
The current features:
- 3 controller schemes for Gamepad:
- Left Stick to Move/Aim, Right Trigger to Aim, Button B to shoot
- Left Stick to Move, Right Stick to Aim, shoot with Right Trigger
- Left Stick to Move, Right Stick to Aim, auto shoot
- Collision layers are set up to reproduce the infinite_inertia property which was dropped in Godot 4
- Character Controller based on a State Machine (inspired from GDQuest tutorials)
- Animation System based on a Blend Tree (rather than a State Machine)
- Fully modelled and rigged character
- Easily switch Characterโs Skin
- Camera follows Main Character
- One Laser Gun
- Debug Layer which can be toggled with L key
Next features, I am thinking of:
- add Pause menu to select Controller Scheme
- add keyboard + mouse Controller Scheme
- make a level with Kaykit Prototype Bits
- adding breakable box
- adding juice / game feel
- add ennemies
- add multiple weapon support
Please let me know if you have any feedback, and/or what you would like to see in a such a starter kit? To be honest, I am thinking that it could be a starter kit for any top-down view game :smiley: but well, better keep the scope small for now.
If you are interested in some technical details / how I did something, feel free to ask!