- Edited
REVBENT i know this noob stuff is very annoying to answer. i value the time everyone takes to build the community via forums, and i understand people aren't coming here to teach people.... so genuinely, THANKS
No problem. We have all been noobs at one point, and I try to help people who are struggling like I was back then. It's also fun diagnosing and finding out the reason for the problems. Sometimes you think it's simple, but it's not, and sometimes you think there's a bug with the engine but it's just a typo.
xyz Change node type of POINTS to Node2D.
yep. I came to the same conclusion.
See, Node
doesn't have a transform, so it's children don't inherit the transform from player, so they end up at position 0 0
.
Changing Node
POINTS to a Node2D
solves the issue.