I'd been working and testing some tilemaps on Godot 3 for procedurally generated terrain for platformer-type games but I designed the sprites to look a bit front down to make it look nicer, however, I want to move to Godot 4 because it has DirectionalLight2D that can work better for gameplay elements, but it looks like Godot 4 has difference Tilemaps system, and I wonder if anyone knows how to make the sprites on Godot 4 work like my sprites on Godot 3.