extends CharacterBody2D

func _physics_process_Delta():
var direction = get_vecter("move_left", "move_right", "move_up", "move_down") what is wrong
velocity = direction * 600
move_and_slide()

if velocity.length() > 0.0:
	$HappyBoo.play_walk_animation()
else:
	$HappyBoo.play_idle_animation()

I don't know what is wrong with it. I am following a tutorial. Here is the link-

It should be Input.get_vector instead of get_vecter

extends CharacterBody2D

#Line 5:Static function "get_vecter()" not found in base "GDScriptNativeClass".

func _physics_process_Delta():
var direction = Input.get_vecter("move_left", "move_right", "move_up", "move_down")
velocity = direction * 600
move_and_slide()

if velocity.length() > 0.0:
	$HappyBoo.play_walk_animation()
else:
	$HappyBoo.play_idle_animation()

it saids Line 5:Static function "get_vecter()" not found in base "GDScriptNativeClass".

lukboy When you get an error like this always first check that you spelled the function name correctly.