I'm trying to create web RTS as my first game. And I'm stack with html canvas size... I disabled stretch mode, so game works as expected - the more window is, the bigger part of map player can see. But when i export game to html5 it just stuck on initial viewport size, which does not match with canvas size at all... life doesnt prepare me to this misery. i just want manage game size by html canvas size in the same as it goes with window resizing. what should i do? help me somebody!