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Hi, I would like to understand how I can build a battle system based on a pure script without invoking any nodes to visualize anything?
I have a system built that uses nodes and attached scripts to create a round based battle system which works fine. Now, I want to allow to run the same or similar system without nodes while still allowing for turns of player and enemy using signals. Background to this is that I want to build a battle dashboard that shows a battle but does not show any actual figures moving around etc. Is this possible with pure scripts? For example, I need to use different scripts per type of entity as well as invoke signals to ensure that the next turn is assigned to the correct entity. How do I do this?