• Projects
  • Enfora Star - Welcome to read the project's devlog

TheAspen Nice new mechanics you are designing! It's going to be interesting to see it in action. 🙂

a month later

Heya,

I published a new blog post. Focusing on visual stuff this time. 
I publish some development content on the X too, so go on check that also!

Enjoy reading, until next time!

TheAspen

14 days later

Yo!

I just uploaded a gameplay video.
Maybe this shows current progress a bit better than just plain text and a few gifs.

TheAspen

  • xyz replied to this.

    TheAspen Maybe it's better when playing than when only watching a video but... I get really disoriented because most of the time there is no "fixed" background against which you can gauge your movement direction and speed. Powerups and those big structures help a bit. But powerups are too similar to enemies and the large structures are not always there. Additional background parallax adds to the confusion even more.

    Maybe think about adding optional gridlines (or a hexagonal grid) that are tied to the fixed world space. They could be subtle but prominent enough to inform player's perception on their movement direction.

      xyz

      The problem with the fixed background gridline or something similar is that it causes a motion blur effect when the camera is moving, and so it won't be shown very sharp.

      Thanks for the feedback however!

      • xyz replied to this.

        TheAspen Does it have to be sharp? Maybe use something else that's less regular but serves the same purpose.

        14 days later

        Hi!

        Blog post 13 is out! 
        Introducing a few new abilities, also some thoughts about Alpha gameplay, social media, and future plans.

        See the blog post here

        Thanks!

        TheAspen

        a month later

        Hi once again!

        And the first blog post of this year has been published!

        I have plans to publish a playable demo and gather some feedback from you with it!
        More thoughts and information about it in the blog, and some other updates too!

        Feel free to check it here

        TheAspen

          11 days later

          TheAspen Nice to see the game taking shape!

          The hexagon definitely makes the movement/orientation better, but it also feels a bit distracting. The asteroids/comets are a bit static, having them move a bit more (and use the stars/suns in the background as they are) would give it some more depth.

          the suns/stars also feels a bit dim/dark. But making them brighter would probably make them distracting as well.

          Just some initial thoughts looking at the latest progress 🙂

            14 days later

            MikeCL
            Thanks for the comment!

            That hexagon really seems to divide people. You are not the first one who said it is a bit distracting. Maybe I could add more opacity to it and see how it plays then. The hexagon is also optional, so you can disable it from settings if you do not like it.

            I also think the asteroids are too static right now. Let's see how it works out if I add more speed to the parallax layer.

            4 days later

            Yo!

            More updates of Alpha! See the newest blog post here:
            https://www.theaspen.blog/posts/15/

            Nevertheless, the devlog almost has a birthday! One year ago I published the very first post. Some thoughts about that in the blog too!

            Thanks!

            TheAspen

            a month later

            Hi once again!

            Yet another blog post regarding the upcoming Alpha gametest! Nothing huge this time, but some thoughts about the Steam and feature progress list.

            Link to the post: https://www.theaspen.blog/posts/16/

            Until next time!

            TheAspen