Hi!
When resizing the window of my game the game doesn't sit flush against either the top and bottom or sides and larger than necessary black borders appear.
Here is a video showing the issue better than I can describe it.
I'm using Godot 4.2 and I have the following settings for Project Settings > General > Display > Window:
Viewport Width: 640
Viewport Height: 360
Window Width Override: 2560
Window Height Override: 1440
Stretch Mode: canvas_items
Aspect: keep
Scale: 1
Scale Mode: integer
I've downloaded other games that have these settings and they don't appear to snap like this one and the content typically keeps its aspect ratio whilst filling the width or height of the window rather then snapping further into the window than necessary.
I've tried setting stretch mode to viewport which is recommended for 2d pixel art games but the issue still persists and movement of my character becomes blurry so I've stuck with canvas_items.
Thanks for any help you can provide!