Hi! I'm made a custom resource for dialogues, and a custom resource to save all the dialogues of a given conversation.

This is what I would like:

->Create 1 or more dialogues at runtime.
->Add them somehow to another resource, let's say "Dialogues".
->Save this "Dialogues" resource in my files so I can access all the dialogues later.

My goal is to make conversations with a dialogue manager I'm building and save them inside a resource I can work with. Is that even possible?

21 days later

Yes, you can nest custom resources and save them to disk for later reload. Here is a tutorial from GDQuest.
The nested resource load error they mentioned has been fixed.