Is this a sign that something is too large for the engine, or is there a bug somewhere? Depending on game size, things won't even import, it just freezes.

The project rn is a huge step for me as a dev, but I keep struggling to import things. And, Godot 4 crashes so often that it's unreliable.

Plz help? Thank you.

    I'm not having those issues with Godot 4. I'm currently using Godot 4.3-dev1, but I also have 3.5.3, 4.0.0, 4.1.3 and 4.2.1 installed.

    Can you provide more specific information, or post a project that exhibits the problems you're describing?

    It seems to go sometimes, but if I upload more it freezes/crashes and won't import anymore.

    Trying to upload on OneDrive, it's 1GB atm.

    How much of the 1GB is the .godot folder? Or are you using Godot 3?

    Using Godot 3.

    I'm genuinely growing tired of making small games, they're too easy to make anymore.

    Cool.

    I understand this is a big file. I am trying to make my first successful "big game" in Godot as a stress test to see what all it can handle. If it can handle a file like that and bigger, I'm confident I can officially use Godot for commercial projects.

    Report. I had the project imported for about a second. All scenes except one open normally. "FreakShow_RingMaster.tscn" does not open. It is corrupted.

    How well Godot handles huge files is an interesting question and I will investigate it.

    General thoughts. I will be lynched for them here, of course. Very large projects are very costly to develop. In the sense that, among other things, they require investing in hardware that can run them normally. A total volume of several gigabytes and a lot of small files is almost a server load and needs to be respected accordingly.

    That's what I opened your project in:

    …and two 2Tb disks.

    I envision very slowly expanding the project. Trying on more modest games to earn money for equipment that can handle larger amounts of content and space. If such games will not be in demand, it is clear that all plans will remain in dreams.

    I will have to do some looking as well. It's interesting that Freak show is corrupted. I just got it recently.

    Edit: Oh, the Ring Master was not a big deal, I just have to re-create him. Overall, however, I fail to see the issues in importing the original assets. My PC says it has enough guts to do it.

    constant unnecessary reloading of assets might be due to your antivirus software, or possibly trying to work directly from a Google drive or similar (dropbox, etc)

      Nerdzmasterz Depending on game size, things won't even import, it just freezes.

      I really apologize for being misleading. I opened the project from an archive that already contained the .import folder. Now I deleted it and opened the project again. It took about half an hour (29:54).

      The engine did not display the impotr process, but only a white screen.

      Whether the engine is frozen or running, you can judge by the task manager

      and the real-time increase of the .import folder during work is displayed in Explorer.

      axolotl or possibly trying to work directly from a Google drive or similar (dropbox, etc)

      Valuable remark. Since I always keep the files I work with on the local disk, I didn't even think about it.

      I try to as well, unless I'm taking a break in which I just put the project in a flash drive until needed again.

      As for the engine, yes it crashes and freezes. I honestly was wondering if it was because all of the assets require an extension to work, as they are all in fbx format.

        Nerdzmasterz I honestly was wondering if it was because all of the assets require an extension to work, as they are all in fbx format.

        I doubt the cause is .fbx

        As for the engine, yes it crashes and freezes.

        The important thing is that Godot continues to work when there are external signs of hangs.