- Edited
Hi, I'm making a tower defense game and I was trying to figure out a way to form an Area3D around a Path3d that I use for enemies to prevent towers from being placed in the enemies' path. So far the only thing I've found is this video
but it only uses CSG Polygons. Unless there is a way to copy a collision polygon's shape I don't know how to form a collision shape for an area around a path. Any ideas?