Megalomaniak Thanks for the feedback; yeah we haven't properly set up multiple inputs just yet, but we'll take a look.
Great points on smoothing the registration flow too; we'll work on those right away.
Thank you much!
Megalomaniak Thanks for the feedback; yeah we haven't properly set up multiple inputs just yet, but we'll take a look.
Great points on smoothing the registration flow too; we'll work on those right away.
Thank you much!
themirrorgdp Was the mirror project done with the customization of the godot editor or was it done like a compiled game in godot? If godot is made like a project compiled as a game, is it possible to share information about how to compile another game within the compiled game?
It appears that you made your visual scripting? Is The Mirror based on godot 4?
This is the first I've heard of Mirror, I'll be sure to look more into it. Seems quite interesting! :3
unicornlox The Mirror is a compiled game as you put it. It ships with export templates. It doesn't use any of the Godot editor code. All of the editor mechanics like the gizmos, hierarchy, and inspector are remade from scratch.
Yes, we made our own visual scripting (or, specifically, I did). Yes, it's Godot 4. You can find docs on how to use our visual scripting here https://docs.themirror.space/docs/category/visual-scripting feel free to ask any questions.
aaronfranke Did you make mirror engine by yourself, that's great. do you have a team or are you by yourself? what's the story of mirror?
unicornlox I am an employee, this is a company and we have a team. I will let @themirrorgdp answer in more detail including the story (that's an open question). I only made a portion of The Mirror (>95% of the scripting system, >95% of our modifications to the GLTF importer, and lots of other bits). A lot of stuff I work on is contributed back into Godot, like GLTF stuff.
aaronfranke thank you very much for your answer
aaronfranke >95% of our modifications to the GLTF importer, and lots of other bits
I presume most of that has been upstreamed or at least will be(cause I can't think of any reason not to)?
unicornlox The long story short is that the founder (Jared) built an online business in Second Life as a kid and has been thinking about building a game development platform inspired by SL's real-time building mechanics. The timing was perfect as Godot started to become a super strong engine. Jared took the leap in Jan 2022 and thus, The Mirror was born. The name came from the idea of mirroring your imagination, your vision - whatever you wish to build.
It's a full-team effort though - that was just how we got started
themirrorgdp I congratulate you as a team.
unicornlox Much appreciated
Megalomaniak Yes, at least, it is upstreamed when upstream wants the changes.
Please see these PRs: https://github.com/godotengine/godot/pulls?q=author%3Aaaronfranke+label%3Atopic%3A3d+label%3Atopic%3Aimport+
You should put more info about it as it sounds a bit confusing. My question is that why should I use Mirror instead of Godot? What added value do you offer? Godot is free in all ways. I can use Unreal or Unity but I prefer not to because I know they will screw me in the long run.
themirrorgdp i guess them kids who used roblox finally grew up
varjoon from what i seen (havent tried it myself) it seem to be a dumbed down development framework for godot. Using visual scripting elements and such.
I mean its good that there is this option, but like shawshank redemption, you gotta go through that sewer pipe to see the beautiful sunrise. After that life will be beautiful once again.