Hello, for some time I have had an idea for a game, I would love to hear what you think of the concept and what I need to start making a game over it.
The concept is something like this:
Its the future and you are a human who becomes a mech creator. You can free roam a galaxy, driving your mothership from system to system to visit colonized worlds; designing, fabricating and selling these war machines from zero; with the money earned you research the tech to create the parts needed (reactors, cooling, armor systems. weapons...) and then further improve theirs %´s of perfomance with extra investment. Then taking all your developed parts you piece together the mech that will have stats (based on pieces) and start selling it depending on a planetary demand. Planet demand would change based on if they are at war or peace.
You get the chance to affect a planet by using your money to stabilize it (getting some benefits, like if a planet is at peace you can build a company branch to get constant revenue, improve their economy...) or destabilize it into a civil war depending what factions are present (like democratic goverments won´t declare war on each other but a dictatorship will jump to war after you give them a huge cash injection). Also by buying carrier spaceships it would be possible to field your own developed mechs on strategic maps where they autobattle against the enemies present (humans, alien or whatever) so you can get a new tech, ores, complete a mission or help a warring faction. You also create space stations (mining, logistical and others), but the main focus is always your fleet.
So instead of being the mech pilot you are the dude who makes and sells them while being a wandering war profiteer rolled with a megacorporation, jumping from system to system and improving your tech, maybe get a reputation system depending on your actions (who you help and how scummy you are), with upgradable mothership (by buying better ones and improving it with new facilities).
It would be like a galaxy simulator married to a simple economic system (ore market) with research and customizable units. The idea of living worlds like the ones in "Mount and Blade"where there are many factions doing their thing in a huge sandbox always attracted me a lot, I have always dreamed of creating something based over that, can it be made in Godot? and how?.
One sample of how the assembling mechs could go (not mine):
On a side note, I have been toying with this idea way before Armored core restarted the mech craze. And I like way more the grim and crude Battletech style rather than the stylished japanese one.