- Edited
I'm hard stuck on a problem, not sure what to do. I notice that the Camera2D size is set to the game's viewport size. However, I am needing a Camera2D to film a space that is not the game's viewport size so that I can use it as a viewport texture in 3D.
The problem is that there is no way to set the Camera's size, which is extremely surprising as one would think this would be a very basic feature of any game engine.
Please do not suggest altering the zoom. This is a bad solution because a) it will warp the pixels on the screen, and b) after changing the zoom, the camera size still looks the same in the viewport, which is really confusing and bad.
Surely this can be done right? Am I really stuck with one camera size and that's it?