So I have a godot game that I have uploaded to mrnull1.github.io.
however, I'm not sure how to configure SharedArrayBuffer and Cross Orgin Isolation, so could someone show me how to do this?
Enabling SharedArrayBuffer and CrossOrginIsolation on a github page
mrnull you don’t, because they’re headers returned by the web server.
docs: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer
spaceyjase If that's the case, then is there a way to work around this? I know almost nothing about web servers and stuff like that.
Unless you are housing your own physical server at some hosting companies array(that is take your server there and hook it up in their array) you usually would contact them to configure their servers that you rent virtual server space on for you. Or you could set up a server at your own home.