- Edited
So i made a 3d model for my character (including animations).
When i imported it to the godot, i have seen that my mesh is distorted.
You can see it on the video: streamable.com/s4evqa
The first model (from left) is from .fbx format which is imported well but i can't edit animations etc. The second (from right) is .glb which is editable but with literally destroyed mesh.
Also i can't edit model animations: