So i made a 3d model for my character (including animations).
When i imported it to the godot, i have seen that my mesh is distorted.

You can see it on the video: streamable.com/s4evqa
The first model (from left) is from .fbx format which is imported well but i can't edit animations etc. The second (from right) is .glb which is editable but with literally destroyed mesh.


Also i can't edit model animations:

    darceyo So i made a 3d model for my character (including animations).

    It's very strange looking. What program did you make the model in?

    You could try this:

    1. Import .fbx into Godot.
    2. Export as… -> Scene glTF
    3. Import the result into Godot.

    …and try Godot 4.2 (keeping the original project in the archive).

    There seems to be a recent question here…

    @darceyo

    • I think you can not edit animation that was made outside of Godot.

    • I can see from the video the first model that imported well has more loop cuts. You need more loopcuts for your second .glb model to prevent mesh distortion.