- Edited
I have read that one should not move RigidBody3D around because it can collide with the physics calculation.
So what I did is to put it into freeze mode first
cube.set_freeze_enabled(true)
and then in the cube's process method I put
func _process(delta):
if freeze:
transform.origin += transform.basis.x * 20 * delta
which works fine to move it to a specific direction. What do I need to add here to move it to a specific position actually?
Max