Hi, I'm relatively new and have attempted to search for a solution, but so far, I haven't found anything. I'm uncertain about what I might be doing wrong. When I attach an AnimationTree StateMachine to an AnimationPlayer, which is used to animate a change in scale for any node, the affected node is inexplicably set to a scale of (0,0). I'm unable to alter this, both through the UI and by using set_scale(Vector2(1, 1)) in the _ready function. Any insights or assistance would be greatly appreciated. Thank you!