- Edited
Hey!
I have a few rooms, connected to each other. For lighting, I use "OmniLight3D". Randomly I have a strange behavior: looks like some of the lights don't work or have conflicts (I don't know)
That is the correct version:
That is broken:
And this is how my 3d scene looks:
I have Godot 4.1.3 (Steam version), "Mobile" renderer, but also I've tried "forward +", the same problem. I've also tried using VoxelGI with baking, in all cases I have the same random problem. If I move my room a bit or move lights while scene is playing, the lights will be fixed. Room - is a blender imported model by auto godot import, there is nothing else, only room + lights.
I really don't know what is wrong, hope someone can help me.
If you need more screenshots or details, let me know.