Hello o/
While making an EditorInspectorPlugin for my various custom classes in Godot, I failed to find how to render an EditorProperty in a way that allows it to take the full width of the inspector instead of being pushed next to the property name (like Godot's Vector3 for example)
I tried tinkering with the control's size, anchors etc. with no success (maybe a specific combination of settings ?). Following one of my other personal addons I decided to try moving nodes around within the inspector (bad idea-) but it didn't go as planned. I thought I might have overlooked the documentation for either _ParseProperty, or AddPropertyEditor but documentation isn't specifically detailed for those.
My next step would be to dive into Godot's source code to check how things work under the hood and get a better grasp at what's happening with the two methods I mentioned, but I thought about asking here in case anyone already delved in this.