I understand that some people cannot grasp the concept of "Margin" but removing it from the editor is really mean towards people who know how to use it.

Margin is the only way I can animate multi-resolution UI without making a janky node setup, I have been using it in some of the games I released in the past. I wonder if they are truly gone, or did developer move it somewhere? I hope it's the latter.

    Toxe Exactly at the same time : high five

    • Toxe replied to this.

      xyz

      But where in the editor exactly? Is it not exposed in the inspector?
      If that's the case then... it might be difficult to keyframe, a trivial task in Godot 3.

      • xyz replied to this.

        xyz Exactly at the same time : high five

        Ha, nice! 😆

        xyz aaah found it, thank you. Looks like this also answered my other question.