kzeta Do you handle events in _gui_input()?

    xyz You should use _gui_input() instead of _input()

    I assume that's only relevant when you're handling the mouse input at a low level. If you're using signals such as Button.button_pressed, then the mouse filter behaves as expected.

    • xyz replied to this.

      DaveTheCoder Yeah, my guess from OPs vague description was that they're using _input(). If that's not the case, best to provide exact node setup and event handling code.

      Being the parent alone isn't enough, a control has to cover another, spatially, to stop mouse events from propagating down to controls beneath it.

      He's saying that because a Control is a child of a Parent with Stop... that he thinks the Stop property would propagate to the children... but that's not how it works. It's just what-covers-what in layered 2D space

      Sometimes I just put a large invisible Control with Stop over top of all the controls I want 'disabled'

      • xyz replied to this.

        davek Being the parent alone isn't enough, a control has to cover another, spatially, to stop mouse events from propagating down to controls beneath it.

        I'd assume that's self evident.

          Maybe it's not self-evident to the OP, since he mentioned "parent" several times.

          • xyz replied to this.

            DaveTheCoder Probably.
            Post your exact scene setup and code if you want this resolved @kzeta, so people don't have to guess.

            xyz something-something assuming things makes an ass of u 'n me, which is why I go around presuming instead...

            • xyz replied to this.

              Megalomaniak This thread is becoming psychoactive. @OP, better provide details or else... 😂