• Godot Help
  • How do I export a custom made plugin for usage in a different project?

Hello there everyone! I'm new to Godot and I'm currently working on a small simple plugin to better learn the engine and GDScript.

Would like to export it to use it inside a different project but I can't find a way to do so. Looked online and couldn't find a thing, tried searching here on the forum but couldn't find a thing. So hopefully someone here can help me out in understand the how to (and perhaps even how to import it into a new project since it won't be in the asset shop).

  • Typically you copy the plugin's files into the project folder. There are different kinds of plugins, and some may require additional steps, such as enabling the plugin in Project Settings.

Typically you copy the plugin's files into the project folder. There are different kinds of plugins, and some may require additional steps, such as enabling the plugin in Project Settings.

    DaveTheCoder Oh I see, so I basically just copy and paste my work into another project addons folder. I tought they had to be exported in some godot readable format and then imported somehow, since the plugins are usually imported via the addon "shop".. Thanks a lot 🙂

    9 days later

    DaveTheCoder I haven't tried importing an addon directly into a project using the AssetLib tab in the Godot editor.

    I've done some experimenting with that feature. The feature downloads the entire repository and lets you select which files to install. It behaves a little differently depending on the Godot version.

      DaveTheCoder

      So I can create a plugin to read a download a plugin from GitLab.

      This there a way I can add my own site to this drop-down?

        5 days later