I am attempting to emulate shadows in a 2D top-down perspective. I have an airplane that I am controlling that hovers at some height above the ground. In order to represent that, I want to emulate a shadow of it on the ground. My initial idea was the create a Sprite2D node that is offset from the airplane's main sprite in the y-direction.
However, I realized that since my shadow sprite is a child node of the airplane, when my airplane rotates, the shadow, instead of staying in place and rotating along with my main sprite, it revolves around the airplane's center as axis.
Is there any way to only have the sprite rotate along with my plane's sprite and not around it? Something that does not involve modifying the sprite's file.