- Edited
When using an AnimationPlayer, you can select one animation as "autoplay on load". However, these animations won't automatically play when you are viewing the scene in the editor, only at runtime.
I have seen that you can use an AnimationTree which will make the animation play in the editor, but is there a way to make them play from the editor without adding an AnimationTree node or clicking on each AnimationPlayer and manually clicking play?
My use case is I'd like to be able to see environmental & enemy default animations when previewing my level in the editor, like these candles flickering for instance