- Edited
I'm working on a 3D "city" building game in godot 4. I say "city" because it's the term used for the genre, you actually build a countryside - towns are included but in early 19th century Ireland, when the country peaked in population (around 8 Million), only three towns existed with a population > 50,000 (these being dublin, cork and belfast) so it is a fairly rural game, something most games in the genre don't focus on and I find it annoying.
Besides that I have been struggling with coming up with a system for building an organic road layout. The game will have maps already with houses roads and scattered villages (which I will be laying out myself) but the player would have to add to this with railways, more roads etc. I have considered using a trail system like used in the game Ostriv:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.rockpapershotgun.com%2Fhow-a-hermit-house-gets-built-in-ostriv
^ pictures in the above article show it a bit
the problem with this approach is that in 19th century famine pony and traps, wagons and horses were very common means of transportation and also they built a lot of roads - especially during the famine, though I wouldn't mind sacrificing a few things to be unrealistic.
Finally, I could use paths but I'm having trouble connecting them up together and generating custom meshes. I couldn't find any resources online about this. Also working with uneven heights is a pain.
I do have a camera system and system for translating 2d mouse positions into 3d.