gocat Physical camera? It that like those "bricks" got light on them as you walk, in your video. Looks really impressive, makes me also wanna do some 3D thing.
perhaps what you are seeing is just parallax. parallax gives materials more depth. the materials I'm using are PBR, so the textures are made to work with each other.
the physical camera uses real world measures and instead of setting a FOV I put real values for camera lens, aperture, etc. it has a DOF (distance of field) that is better than the practical one because it blurs things near and away from the camera, focusing on a point in the middle. so I set up a raycast3D to calculate distance to the object in the middle of the screen and change the focus distance.
It might be more noticeable if I add some objects to the world.
yes, godot has really good graphics when it's set up correctly, and I'm getting pretty good FPS. I would say it's one generation behind unreal but one generation above unity, in the middle.
REVBENT has a good look to it... a kinda fallout feeling to the "bunker".
I'm making more assets, I made a small door, a bigger light, and was working on a big intersecting room. and the big door needs to be reworked.
I also put some though into what enemies I want, but haven't started yet:
tiny spiders
chicken aliens
flying alien
crab alien
REVBENT i swear i see you have different game each time i get on here. Now just make a card game that can be played in game on the computer... full circle lol
making games and projects is the best way to get familiar with the engine and get better, you gotta stay updated and not be left behind 😃