Speaking of tangents:
Fully functioning computer inside Godot!
The screen is a texture and uses a chromatic aberration shader I made, I'm thinking whether to make a round screen or a flat screen. There are more things but I will remember them later. Here's the description of the video:
the command line does everything a DOS terminal would, mostly navigating folders and opening files. it is possible to install programs per terminal, and the folders and files are stored in a dictionary, so I can add whatever folders and files I want.
the WINSTON PROGRAMMABLE TURBO CONTROLLER works by sending a signal through control (the terminal), which is picked up by any PLC connected to it by having the specific terminal in their export. I send whatever data as a dictionary and the PLC actuates, which means I can expand the code to accommodate any number of controls and buttons in the particular program in the terminal, and different programs can control different machines.
This terminal will be used to control machines, open doors, read documents, notes, mail, watch videos and audio and more. And hopefully run minigames and browse the intranet.
Another future feature is the possibility to install programs through tapes and save information to them and to the player's PDA. So there will be a terminal that lacks the program to move a crane or something to progress the level, and you will have to search for the tape to continue. So the terminals will be used for puzzles and storytelling.
Any ideas?
housatic My favourite way to make alien environments is to look at normal Earth environments and make them feel abnormal, by exaggerating things that normally wouldn't be exaggerated, combining aspects of natural and man-made objects, or just messing around with filters in (insert your favorite image editor here). Or referencing parts of Earth that can still feel alien to us, like the prehistoric era, the oceans, the underground...
I'm going to add aliens later, alien animals flying around and alien plants. but for now I'm setting the foundations, making the levels and programing the mechanics. the details will come later.
housatic This is more useful for creating alien nature, but you can use the same ideas to make alien technology, or my favourite, do both have the tech design be interconnected with the nature design.
I'm not sure I'm going to add alien technology, we'll see, it's too early in development.