I am having some trouble on creating reusable scenes and resources for my game.

Say I want to create a system where I have an enemy scene. Is there any reason I would want to create a resource that contains things like sprites, animations, stats, etc, instead of just creating a new inherited scene and having all of those things as right in the scene as exported variables.

  • xyz replied to this.

    m0bamb1 Both can work well. You'll need to see what fits your project better. Technically though, scenes are just resources as well.