Topic title: Level up weapon shooter!
Berlin,

WHO Hi im Oliver, im coming from Berlin, im round about 40 jears old. i would like to test a gameplay logic with you guys. im not into godot yet, but i want to try.

WHERE The Job is in Berlin, i guess. maybe we could use github for remote work or something like that?
but i do not know how to setup.
im guessing its a original project. its not based on any franchise, a bit on borderlands 1 and sacred. in the sense of gameplay logic.

DURATION - im not sure about it, im not fully into godot. i would guess maybe 4 to 8 weeks.

JOB DESCRIPTION - GDScript Coder. im guessing that is needed. maybe two or three of them. just to have and get the game logic. i could do some map work and import some buildings like houses or walls or something like that. but it will not have any type of textures. so we build up the "game" with rudimentary blocks and with the standard basic Character that is coming from an free 3d asset website.

QUALIFICATION -

  • GDScript Coder
  • Level Designer (One big map, 8 Km² )
  • UI Designer maybe
  • Mission Designer ?
  • 3D Artist/s (very Low Poly / rudimentary / White Boxing)

DETAILS - Basically its a Shooter where the weapons are leveling up, while shooting against enemies. the enemies are located in different areas of the map. these indicates that while in different areas the enemies are having higher levels.
Im not sure what this Game is look like or how it ends up well or not!

Its just a shooter where you have to kill enemies with different levels. so i thought there will be different areas on the map, where you cant go for the first time, while you are not as "powerful" as the enemies.
So im not sure how many areas we can build on one big map and how many enemies we can offer on the different areas!? i mean how it is actually playing, is it good or more bad. (Balancing).
Im thinking of different weapon types, such as Rifle guns, rocket launcher pump gun and many more. if you know Borderlands 1, there is a specific logic behind the weapons, there are leveling up.
Here we have maybe up to five different weapon companies. but these we can build up with stuff, like animals, destryable objects like buildings maybe one or two vehicles. so its just a basic shooter, like doom or similar shooter types.

my main focus is just to have different areas filled up with different enemies, different gun types and a level up system for weapons and maybe character.
so we have :

  • One big map 8km²
  • pump gun
  • rifle gun
  • rocket launcher ?
  • sniper rifle
  • machine gun
  • some walls
  • some houses
  • maybe some trees, grass, bush or with some flowers? (maybe later! maybe while you can hide in the bush or something like that?)
  • maybe one or two vehicles
  • weapon ui, where yu can find and see what that weapons level and name is and maybe thats it. weapon got stronger while leveling up.
  • basic character ("multiplied" while beeing two different types of characters Enemy and playable user character)

CONTACT DETAILS - you can find me here in the forums (write me a PM)
or in discord from godot (most_17766), im not always on on discord, maybe! but eventually you can find me here in the forums, much better! Or write a post reply here under this forum topic!

WOULD BE COOLER IF YOU USE THIS LINK Discord

    Most Hi there, and welcome to the forum!

    Sounds like an exciting project. I tweaked the tags as this looks like you are asking for help on the project. 👍

    In my opinion, the requirements are a bit confusing and not quite clear.

    Most so we build up the "game" with rudimentary blocks and with the standard basic Character that is coming from an free 3d asset website.

    What kind of assets are supposed to be used? Actually, there are free programs that allow you to create the necessary.

    • GDScript Coder
    • basic cryengine character

    Why GDScript and CryEngine — how can it be combined?

    • Most replied to this.

      Tomcat
      changed the text.

      im guessing it should do the work to use the free stuff. i mean its just a tryout.
      i just want to see if this kind of gameplay makes fun to play.
      but i need help, while im not good in godot. i could do some 3D stuff like building weapons, some buildings in blender, but thats it.

        Most im guessing it should do the work to use the free stuff. i mean its just a tryout.

        To do the work using only free assets is quite an interesting task. I'm going to use not only free assets in my project, but also make it only in free programs (excluding OS). I think this is possible.

        Most i just want to see if this kind of gameplay makes fun to play.

        You can look at free FPS here on the forum:

        1. Liblast
        2. Hellbringers
        3. Crazy Wars

        how will your project be different (what is its competitive advantage)?

        Most i could do some 3D stuff like building weapons, some buildings in blender

        Buildings can be made in Sweet Home 3D.

        Here is a free FPS character from MakeHuman:

        😹

        • Most replied to this.

          Tomcat how will your project be different (what is its competitive advantage)?

          the idear is that your player is Level zero, but if you are attacking an enemy with lets say level one, that gives you XP points to level up.
          Weapons have the same approach, in the sense of being used as much as possible, but your weapon can achieve maximum level of level ten. so you have to pick up a higher leveled weapon, so you have a kinda loot system!? but here is the thing, i dont know how much it makes sense in that gameplay type. i mean its a balancing approach we have to find out, which makes more sense to have it a fun approach!?

          FOR ME ITS MORE IMPORTANT; THAT THE GAMEPLAY LOOP IS FUN!
          I DONT CARE ABOUT THE VISUALS, IN THE FIRST PLACE.
          MAYBE LATER!