I have a PackedVector3Array that stores Vector3 coordinates in the shape of a sphere. I would like to load individual meshes at these points when a player is within range of them. What would be the best way to go about doing this?
I recently watched this awesome video, where they load in stars using blocks of world space. I think what I would like to accomplish is something similar to this, only my "stars" are the predefined points along my sphere, so not random.
I would like to load a mesh when the player comes into proximity of a vector3 point in the array, how could I set this up?